
I’m developing a game where one of the characters has a nicotine addiction, so I found this quote by Jim Steyer of Common Sense Media to be very compelling (as would anybody, I suppose):
“Studies prove that playing these violent video games are bad for kids’ mental and physical health. […] The health threat involved with kids playing such games is equivalent to smoking cigarettes.”
According to the American Cancer Society, no less than 430,700 Americans die each year from smoking-related illnesses. It’s apparently very common for a piece of entertainment to draw criticism for portraying (either realistically or not) the use of tobacco - but that hasn’t always been the case.
In North America, the Entertainment Software Ratings Board (ESRB) classifies video games into suitability-related groups and has been doing so since 1994. In the original standards used by the ESRB, games were rated as being either inappropriate or permissible based on the content including “Animated Blood and Gore / Violence” and / or gambling. It wasn’t until (presumably) 2003 that these standards were revised to include ESRB content descriptors for things like nudity, sexual content, “crude humor,” and the use or reference of alcohol, drugs, or tobacco.

Interestingly, the employment practice of these content descriptors is extremely simple, and the maturity rating is assigned to a game is entirely based on the occurrent instances of the above-listed red flags, regardless of tone or means of portrayal. So a game made entirely to promote an anti-smoking cause (like “Easyway to Stop Smoking” shown below, via YouTube) should be rated, presumably, as “Mature” if it used literal smoking imagery. Similarly, an educational game about surgery would also be rated as “Mature” if it contained realistic depictions of blood.

I make these points to emphasize the following distinction: these classifications aren’t moral presumptions or disclaimers of socially objectionable content. The ESRB system exists to aid consumers in deciding what to buy in an attempt to prevent mature content from reaching young video game players. That some retailers prohibit the sale of Mature-rated games to minors is their own voluntary practice.
That being said, tobacco-loving protagonists abound in popular games, and have drawn plenty of criticism - mostly on account of the assumed target audience being impressionable youngsters. Here’s my rough list of cigar/cigarette smoking characters in video games:












Probably the most well-known example of a tobacco-using main character in video games is Snake from Metal Gear, probably on account of the (abundant and well-written) dialog concerning the topic of tobacco addiction, and also the clever ways in which smoking becomes necessitated in the game series. Interestingly, the character’s “health” depletes as he smokes, creating not only an engaging cost-reward dynamic, but also satisfying the unspoken moral imperative of portraying smoking as unhealthy.
This dynamic is used similarly in the (equally?) popular game Bioshock: cigars/cigarettes are available to smoke, but the act isn’t necessitated. While smoking, the player receives a benefit in one area (termed “mana") while suffering a depletion in health.
It should be noted that the ESRB has classified each of the above-listed games as at least “Teen” ("Contains content that might be considered unsuitable for children under 13 years of age."). Also, it is perhaps worth noting, that each of the above-listed games include some form of combative violence and gun play. This suggest that the use of tobacco isn’t worth risking on a hopefully “All-Ages” title, or perhaps the associative characterizations derived from a cigarette smoking protagonist are congruent with those heroes which wield guns*. Other potential examples of this same reasoning exist in the field of youth-marketed detective games, wherein the many protagonists exemplify several familliar Holmes/Marlow-esque traits, but either suck lollipops (The Touch Detective games) or simply talk in gruff voices (such as Jack French), apparently causticized by something other than tobacco or whiskey.
The ESRB and their supporters agree that kids younger than 13 shouldn’t play games where tobacco is used or referenced because it’s harmful and habit forming. A 2008 study conducted by Information Solutions Group for RealNetworks’ RealGames division further explores the relationship between video gaming and other “bad habits,” including smoking. From the study:
“Of the 2,784 survey respondents reportedly watching their weight, 59 percent agree playing casual games provides a positive distraction from snacking and/or overeating, resulting in a reduced likeliness to overindulge.
Of the 1,324 survey respondents who reported being smokers, 42 percent agree playing casual games provides a positive distraction from smoking, resulting in a reduced frequency of tobacco use.
42 percent of those who feel that playing casual games distracts them from smoking reported using game play as a means to reduce their smoking.”
Providing further insight into the relationship between smoking and games, we have this interview from the online gaming magazine Joystiq, wherein an ex-smoker describes his method of using video games as a cold-turkey crutch:
Q: How does it work? Walk us through the process.A: I decided that every time that I wanted a cigarette, I would turn on my DS and play some Pokémon. But the thing about going from two packs a day to cold turkey is that at first, you always want a cigarette. So the first three days, I did nothing but play Pokémon non-stop. My routine was to sleep extra late (because if I’m not awake, I’m not craving a smoke), play Pokémon for about 8 hours with breaks to stretch and eat, read Pokémon walkthroughs, F.A.Q.s, strategies, and websites, and then sleep. Experience has shown me from previous attempts to quit smoking that the hardest thing is to be around other smokers. Unfortunately for me, every single one of my friends that I see on a regular basis are smokers. So for those first few days, I went into seclusion, locking myself in my room and not answering my phone. After the initial push, it just required the willpower to keep playing Pokémon instead of smoking.
Q: How long have you been doing this now? Any backsliding?
A: Today marks day 40 without cigarettes.[…]
In the past I have also been addicted to other games, such as World of Warcraft. The reason why World of Warcraft was not helpful to curb my addiction [to smoking] was that as much as I played it, it made me rather stressed out, and caused me to crave more cigarettes.
References:
http://www.esrb.org
http://nintendo.joystiq.com/2008/04/17/show-and-tell-trading-pokemon-for-smokes/
http://tvtropes.org/pmwiki/pmwiki.php/Main/SmokingIsCool
http://tobaccofreeflorida.com/
http://www.infosolutionsgroup.com
See Also:
Supplemental notes:
Some well-known heroes from popular culture who smoke. These, of course, are few of many.
- Holmes,
- Marlow,
- Everyone in The Lord of the Rings,
- The Saint,
- James Bond,
- Tom & Jerry,
- The Flintstones…